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EmuCR: PPSSPPPPSSPP Git (2023/05/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #17366 from nekopsykose/int64
* FileSystem: add missing header
* v1.15
* Linkify the README.md
* Merge pull request #17361 from hrydgard/running-slow-false-positive
* Fix wrong "game is running slow" warning on high-refresh-rate devices.
* Accept number format strings like "%i%%" (results in "30%" if i == 30).
* Merge pull request #17360 from hrydgard/mac-fixes
* Mac: Disable/enable items in the debug menu, correctly invert BreakOnLoad <-> bAutoRun
* Fix issue where if Break on Load was set, we'd crash once we started running in a few games
* Merge pull request #17359 from hrydgard/integer-scale-factor-fix
* Less broken behavior with integer scale factor + auto render resolution
* Merge pull request #17304 from hrydgard/readme-1.15
* Add a couple more changes to the README
* README: Minor cleanup to 1.15 notes.
* Update README.md for 1.15
* Merge pull request #17358 from hrydgard/fix-xperia-play
* Don't use the cpu_features library on Android arm32.
* typo fix
* Merge pull request #17353 from hrydgard/sdl-old-version-compat
* Don't try to use precise mousewheel events on old SDL versions.
* Merge pull request #17351 from hrydgard/mac-backend-restart
* Implement auto restart for Linux too.
* Mac: Restart the app when changing rendering backend.
* Implement the RESTART_APP system request for Mac


PPSSPP Git (2023/05/01) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
PPSSPP Git (2023/05/01) Android : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here

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