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EmuCR: yuzuyuzu Git (2023/06/28) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #10933 from merryhime/dunno
* arm_dynarmic_32: Remove disabling of block linking on arm64
* Merge pull request #10932 from abouvier/git-indent
* gitmodules: normalize indentation and url
* Merge pull request #10930 from lat9nq/msvc-inconsistent-time-zones
* settings: Clean up includes
* settings: Catch runtime_error, fallback time zone
* Merge pull request #10931 from german77/clang
* yuzu: Fix clang format
* Merge pull request #9663 from EBADBEEF/disable-controller-applet
* qt: add option to disable controller applet
* Merge pull request #10867 from Kelebek1/dma_safe
* Use safe reads in DMA engine
* Merge pull request #10473 from GPUCode/vma
* externals: Use cmake subdirectory
* vulkan_common: Remove required flags
* renderer_vulkan: Add missing initializers
* renderer_vulkan: Use VMA for buffers
* renderer_vulkan: Use VMA for images
* memory_allocator: Remove OpenGL interop
* externals: Add vma and initialize it
* Merge pull request #10495 from bm01/master
* input_common: Redesign mouse panning
* Merge pull request #10679 from zeltermann/wakelock-reason
* Only use SDL wakelock on Linux
* Merge pull request #10916 from ameerj/lolmem
* OpenGL: Limit lmem warmup to NVIDIA
* shaders: Track local memory usage
* emit_glasm: Fix lmem size computation
* OpenGL: Add Local Memory warmup shader

yuzu Git (2023/06/28) : 1cloudfile bayfiles gofile pixeldrain

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