DuckStation v0.1-10530 is released. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
02a36c7 Qt: Prefer size from native OS over Qt
5cd5853 Achievements: Add type badges to list and wrap long titles
3f1ab1c SoundEffectManager: Upmix and resample sound effects when needed
bca82e1 Achievements: Improve consistency of log messages (#3671)
1b9ef2c StringUtil: Backport helper functions
fb932eb FullscreenUI: Don't use SmallString for URL templates
4b02270 Qt: Apply Wayland workarounds before creating QApplication
f226581 Qt: Include time stretch latency in displayed maximum
83f5fdc Qt: Order volume controls before audio backend configuration
3ff1ea3 ImGuiManager: Extract out gradient rect function
a725890 Achievements: Add easing to progress indicators
604b7ce Misc: Fix building with GCC
8db7cff InputManager: Remove hotkey list indirection
a42df97 StringUtil: Use C++20 requires clauses instead of enable_if
dea9ce3 StringUtil: Move most non-template functions to source file
091517a StringUtil: Move FromChars()ToChars() instantiation to source file
84e4aed dep/fmt: Update to v12.1.0
4c79ee8 CMake: Adjust fmt build macros
d4c4ec5 CMake: Prefer private over public include dirs
170d4b9 Build: Don't make fast_float a public link for libraries
f03bb5b Qt: Defer initial layout of game grid
a584a5a CI: Set MacOS deployment target to 13.3
0a9bf5a StringUtil: Use to_chars() for floating point types
14625af Common: Remove fallback for missing heterogeneous lookup
67bb752 Cheats: Search local cheats/patches for multi-disc games
45dd500 Qt: Restore disassembly register previews in debugger
0ad425f GameList: Fix reporting of 'Yesterday' on Jan 1st
65de509 Qt: Fix spurious WinId change error on debug widget close
2258463 CDImagePPF: Implement parsing of undo data
d7b2f2d README: Update minimum macOS version (#3673)
c015893 CPU: Add COP0 register names to disassembly
632aa18 CPU: Don't raise #RI on write to read-only COP0 registers
43a4054 PlatformMisc: Fix screensaver inhibition on macOS (#3674)
ae1bd27 Data: Update SDL game controller database
5c53fba Qt: Fix Wayland workarounds not applying
Download:
DuckStation v0.1-10530 x64
Source:Here
2026-01-10
Tags:
Console,
DuckStation,
Official_Build,
PS

NewsLetter
Bookmark
Submit News
Email Us

Random Related Topic
0 Comments
Post a Comment
Can't post a comment? Try This!