DuckStation Git (2026/02/ 01) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* HTTPDownloader: Add missing error status assignment
* HTTPDownloader: Fix return value of curl write callback
* HTTPDownloader: Fix error description for WinHttpOpenRequest()
* OpenGLDevice: Fix error reporting in SetSwapInterval() and SetVSyncMode()
* OpenGLDevice: Fix error reporting in CreateFramebuffer()
* PostProcessing/FX: Fix incorrect min_point_mag_linear_mip_point translation
* CMake: Remove pointless flags change
* CMake: Bump version requirement
* Common: Add additional unit tests
* D3D11Device: Fix assigning integer to boolean
* D3D11Device: Add missing push constant buffer destroy
* CMake: Simplify resource copy
* CMake: Simplify Metal shader build
* Qt: Avoid rich text in message boxes (#3695)
* InputManager: Remove padding from struct
* Qt: Add controller sensor mapping
* SDLInputSource: Add sensor (accelerometer) support
* InputManager: Remove Sensor source
* Misc: Use delta from initial value for input binding
* Deps: Version updates
* Common: Fix incorrect float rvalid()
* Qt: Fix crash on Linux when opening game properties (#3694)
Download:
DuckStation Git (2026/02/ 01) x64
Source:Here
2026-02-01
Tags:
Console,
Dev_Build,
DuckStation,
PS

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