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EmuCR:PS2 emulatorPCSX2 SVN r1002 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r994
Reduce compiler warnings to a more reasonable level in Linux.
r995
Added a check to make sure the unpack REALLY overflows, sometimes it can be dead on the limit or count the skip, so it doesn't need to break to slower code.
r996
Bring the new speed hack to Linux. (I just quickly hacked it in, so I may makeit look nicer later.)
r997
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
r998
Extremely insignificant optimization applied to recADD/ADDI instructions (omg it might save a cpu cycle per minutes or something!)
Also: Reverted the addition of the ImplementationHelper<> class, since it failed miserably under GCC. -_-
r999
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Added a safety to the VU cycle stealing hack, so it doesn't go berserk :p
Note:
Due to the changed cycle count a lot of games will get "slower".
Especially FMV will be affected.
This is unfortunate, but correct emulation comes first.
You can however enable the ee sync speedhacks, as they're more stable now as well.
This can bring back the lost speed.
r1000
Commented out my bodge to XGKick on the VU interpreter, Gabest has now solved
this issue in his latest gsdx build. Happy 1000th commit :)
r1001
Emitter: Added BTS/SETcc/TEST instructions.
r1002
Fixes a mistake that I made in r927. Fixes regression issue 158

Download: PCSX2 SVN r1002
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]



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