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EmuCR:DolphinDolphin SVN r3370 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3365
-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler.
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.
As for /dev/di: Someone clearly didn't know what he was doing in that file.Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.
Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.
r3366
OpenGL: Fixed the screenshot function now that I found all the buffers
r3367
don't save emustate or video hack if it is not set
r3368
Fix savestate name for wad games, crashfix for some wad files without MakerID(thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
r3369
OpenGL: Added OSD menu from 3, 4, 5 keys
r3370
OpenGL: Fixed crop

Download:Dolphin SVN r3370 x86
Download:Dolphin SVN r3370 x64
Source:Here



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