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EmuCR:DeSmuMEDeSmuME SVN r2635 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2630
win32: cursor doesn't get stuck when dragged outside window
r2631
change loadrom() to use FILE* instead of std::ifstream. sidesteps mbcs path issues
r2632
reconfigure sse optimizations. all asm routines have been rewritten with intrinsics so that they are more neatly inlineable; this speeds them up by a couple of FPS; also, they work in gcc; and they can be enabled separately with ENABLE_SSE and ENABLE_SSE2; 95% of the optimizations come from the SSE optimizations, meaning that SSE2 will not be necessary to enjoy the bulk of the optimizations. I think.
r2633
win32: enable gthreads
r2634
win32: what's this..? is it..? could it be..? indeed, it is! a multicore optimization! now featuring all final display logic triple-buffered in another thread. offloads to another thread: rotation, color conversion, filter scaling, and directdraw buffer copy. this makes filter scaling effectively costless.
r2635
win32: tone down the default intensity of the scanline filter a bit, and add commandline args to control the intensity, in the vain hopes that someone will give me feedback on what their favourite values are

Download: DeSmuME SVN r2635
Source:Here



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