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EmuCR:JPcspJpcsp SVN r1121 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1115
Fix for 3D processing: VADDR is updated after PRIM processing (some games rely on this and don't reload VADDR between 2 PRIM calls).
This should fix a lot of 3D applications
r1116
Implemented sceIoRemove and sceIoChstat ( Issue 141 )
r1117
Forgot in r1116
r1118
First draft implementation for sceKernelRotateThreadReadyQueue.
r1119
Fixed compilation problem due to non-UTF-8 character
r1120
Fix for "Tenchu: TOTA":
java.lang.ArrayIndexOutOfBoundsException: 7
at jpcsp.HLE.modules150.sceSasCore.decodeSamples(sceSasCore.java:608)
r1121
Fix for "Unbound Saga - USA - NPUH10008"
java.lang.NumberFormatException: For input string: "5.00 ?"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at jpcsp.HLE.modules.HLEModuleManager.psfFirmwareVersionToInt(HLEModuleManage
r.java:102)

Download: Jpcsp SVN r1121
Source:Here



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