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EmuCR: CogwheelCogwheel 1.0.3.0 beta 1 is released.Cogwheel ia a software emulator primarily for 8-bit Sega hardware, such as the Sega Master System, Sega Game Gear and SG-1000. The ColecoVision is also supported.The project uses a modular design based around a Z80 core emulator class library. The rest of the Sega-specific emulation is implemented in another class library, and the user interface is implemented as a separate application. This would allow the main emulator to be easily adapted to different interfaces.The code is written in C# 3.0 (targetting .NET 2.0). The user interface uses Windows Forms, with SlimDX being used to render the graphical output to the form as quickly as possible.

Cogwheel Features
* Z80 CPU (emulates all documented and most undocumented features).
* TMS9918A video with custom Sega VDP Master System and Game Gear extensions. Supports multiple versions (hardware revisions, PAL/NTSC) and emulates bugs depending on version.
* SN76489 (PSG) sound.
* YM2413 (FM) sound.
* Standard ROM mapper, Codemasters mapper and a 64KB RAM mapper.
* Sega and ColecoVision joypad emulation.
* Hardware profiles for SG-1000, SC-3000, SMS1, SMS2, Game Gear and ColecoVision.
* Japanese/Export hardware differences.

Cogwheel 1.0.3.0 beta 1 Changelog:
- improved 3D glasses support;
- added recording and playback of vgm files;
- the console's region (Japanese or Export) and video standard (NTSC or PAL) are now user-configurable via the Emulation menu;
- the YM2413 (FM sound) emulation has been converted to straight C# (it used to be a P/Invoked native DLL);
- drag-and-drop support has been added to aid in loading ROMs, save-states and VGMs.

Download: Cogwheel 1.0.3.0 beta 1
Source:Here



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