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EmuCR:DolphinDolphin SVN r3970 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3964
Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun!
r3965
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
r3966
fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus
r3967
make bEnableFPRF true by default
r3968
do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time
r3969
fix changedisc (broken by switch to unicode) char * was deallocated before callback was reached, How did it work before
XTra.KrazzY?
r3970
Made fcmpx JIT64 set UN compare flag for NaN operands.I think this is all thats needed to fix problematic games.
This is untested since I don't have Dolphin setup yet :/Set 'jo.fpAccurateFcmp' to 'false' to test.
p.s. Yes its my first commit, and yes I'm drunk lol
Note to Devs:
The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD)

Download:Dolphin SVN r3970 x86
Download:Dolphin SVN r3970 x64
Source:Here



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