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EmuCR:PS2 emulatorPCSX2 SVN r1898 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1894
Implemented keyboard accelerator tables and a hashed global command table(should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu.
Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
r1895
int -> bool.
r1896
LilyPad: Reverted keyboard messages back to windows messaging.
New method of ensuring thread safety. Device update code should always run in GS thread, even if the emulator really doesn't want to let me (Basically ancient versions of Pcsx2...Or any 3rd party emulators with their own version of MTGS).
Updates on PADpoll, PADkeyEvent, or PADupdate, if one is called in the right thread. Updates in thread's WndProc otherwise. Overkill, perhaps, but I prefer to keep things compatible.
Removed "Update in GS thread" option.
Windows Messaging/Raw Input keyboard event queuing should work a little better.
r1897
Win32: Added stdout and stderr pipe support for the ConsoleLogger; such that plugins using printf or fprintf will have their messages show up in the new- style console log and in the emuLog.txt file.
r1898
Linux: Fix compilation errors and warnings. There's still a lot of new warnings in x86Emitter due to __forceinline being disabled in debug builds, but the proper fix for those will come later.

Download: PCSX2 SVN r1898
Download: Official Beta Plugins Pack [6 Sep 2009]
Source:Here



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