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EmuCR:DolphinDolphin SVN r4439 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4436
apply patches in the gamecube's bs2 hle, good for things that need to have patches applied very early.
misc cleanup
r4437
Add tmbinc's patch for triforce emulation.
This adds triforce-specific SI and EXI devices, as well as changes DI behavior when in triforce mode. (Selecting both AM devices from main config will force the DI into triforce mode)
Also fixes up a few EXI bugs dealing with interrupts and the like (memcard insertion should work well now, and maybe BBA can progress farther :> )
Also adds real "null" EXI devices, so software won't think the dummy device is some strange unknown device anymore.
r4438
Linux compile fix (shuffle please review..)
r4439
OpenCL: Moved the OpenCL code from the compiled source to a separate file
TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

Download:Dolphin SVN r4439 x86
Download:Dolphin SVN r4439 x64
Source:Here



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