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EmuCR: DaedalusX64DaedalusX64 SVN r441 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r441
[!] Temporary fix for Banjo Kazooie freezing during the intro.
r440
Forgot to commit changes on gspMacros.cpp
r439
[!] Opps removed horrible typo on roms.ini :(
[+] Finished merging improvements and fixes on roms.ini (props to Yamagushi and Destroyer5150)
[*] We shouldn't cull front (Mortal Kombat 4 is playable now)
r438
[~] Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
[~] Moved FiddledVtxDKR to PSPrender.h
[+] Various changes to roms.ini (thanks Yamagushi and Destroyer5150)
[!] Removed mpRender hack and just use PSPRenderer::Get() directly.
Thanks Strmn for helping !
r437
-added vfpu math - zack
r436
[~]Fixed a compiler warning
[!]Fixed Batch Test framework to not need Asserts to compile [Bug #47]
[~]Fixed typo on the Advanced Options Menu [Bug #53]
[!]Fixed Paper Mario not playable for more than ~30 seconds [Bug #44] Note: Still has freezing issues just not as often]
[~]Leveraged similarities between the PSP and N64 Float registers [Smaller Code] Note: More work to be done with other registers
[~]Reverted part of changes in 432 so KnownValues are handled again. [Small speed-up under certain circumstances] Note: Need to finish testing these so faster code is earlier in logic
This release is mostly to fix stability issues.

Download: DaedalusX64 SVN r441
Source:Here



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