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EmuCR:DolphinDolphin SVN r4552 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4533
DSPLLE small mul fix
r4534
Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
r4535
Externals > Deleted SDL dirs
r4536
Externals > renamed SDL dir to match their SVN names
r4537
Externals > renamed SDL dir to match their SVN names
r4538
Externals > Fixed SDL include
r4539
Externals > Fixed SDL include, properly
r4540
Externals > Fixed SDL include
r4541
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
r4542
Externals > Added copy SDL.dll build event
r4543
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
r4544
Build (minor) > Fixed linux compilation errors
r4545
Build (minor) > Fixed target paths, had accidentally broken one of the configurations
r4546
Build (minor) > Fix to last commit, missing an ending " in some instances
r4547
Gamepads (minor change) > Fix to last commit, LiveUpdate related
r4548
Build (minor) > Forgot a message box
r4549
Gamepad (minor) > Fix to last commit
r4550
apply deathknight13579's other changes from issue 1630
r4551
Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.
r4552
Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form

Download:Dolphin SVN r4552 x86
Download:Dolphin SVN r4552 x64
Source:Here

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