EmuCR Feeds
Email Us

EmuCR: M.U.G.E.NM.U.G.E.N v1.0 RC 5 is released.M.U.G.E.N is a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each character's behavior, as well as allowing customization of almost all screen elements.

The majority of content created for M.U.G.E.N tends to be distributed as individual characters, stages or motifs. Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it.

M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Of course, having some programming background does give you a bit of a headstart. However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file.

Here's a sampling of features you can find in M.U.G.E.N:
- Customizable title screen, character select screen, life and bars, game sound effects, fonts and more.
- Characters can have any number of sounds and sprites of any size limited by your computer's memory.
- Choose from multiple resolutions, ranging from 320x240 up to full HD at 1920x1080.
- Cutscenes.
- Game Engine

Use up to 7 buttons for a character.
- Regular moves, special moves, super moves, etc.
- Projectiles and special effects.
- Move cancels and combos, multi-part moves and throws.
- What your character can do is defined by a scripting language (and your imagination).

M.U.G.E.N v1.0 RC 5 Changelog:
- CNS: Fixed bug where teammode and hitdefattr were being evaluated incorrectly.
- CNS: Fixed bug where hit attribute string parsing could fail in expressions.
- CNS: Fixed bug where explod's Y position is displaced if explod is created on the first tick of the round on cut stages.
- CNS: Fixed bug where DestroySelf did not abort remainder of state evaluation. This could lead to crashes or indeterminate behavior depending on the controllers used after.
- Fixed bug where pre-1.0 stages with zoffsetlink are drawn displaced by upwards 1 stage unit.

Download: M.U.G.E.N v1.0 RC 5
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!