EmuCR Feeds
Email Us

EmuCR:DolphinDolphin SVN r5851 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r5848
Revise the way that cdrom and dvd rom drives are identified in linux to remove reduntant drive listings. Also no longer checking mount points (in fstap and mtab). This can give redundant listings, and GC/Wii backup discs can not be mounted anyway. This prevents multiple listings from appearing in the GameListCtrl when "Show Drives" is selected.

Some general code cleanup, and removed a PanicAlert (made it a NOTICE_LOG instead) so that only one panic alert is shown when attempting to load from dvd/cdrom drives, and none are shown when "Show Drives" is selected from the menu.

Also removed the hack introduced in revision 5564 that prevents the GameListCtrl from being properly updated when a game is loaded from the command line or via the autostart feature of the debugger.
r5849
Add back AfterInit which essentially does such actions that would
normally (on a fresh install) be triggered by the user clicking on
the GUI.

This notably includes refreshing the game list. The progress dialog
used in the course of updating the game list relies on wxWidgets
being able to yield to its event handler which isn't started until
after OnInit.

In fact, we might want to consider just moving all the initialization
currently triggered by OnInit into AfterInit so that we can rely on
the event handler running there. This would mean that we don't have to
worry about whether those code paths are triggered by a user click or
run at init time. This will require some more testing, though.

For now just move automatic booting along as this requires the game
list initialization to be done.

We also could instead choose to special-case cases like updating the
game list and simply not use a progress dialog there if the event
handler isn't running, but this approach is clearly cleaner.

See thread at http://code.google.com/p/dolphin-emu/source/detail?r=5848 .
r5850
fix for msaa in opengl
r5851
Fix the nowx build. Do we still want to keep the nowx build? If you do speak up now because soren wants to remove it.

Download:Dolphin SVN r5851 x86
Download:Dolphin SVN r5851 x64
Source:Here

7 Comments:

  1. Could you please fix Metal hear solid: twin snakes? Very slow in speed and other defects as well... Please okay... Thanks for the good work!

    ReplyDelete
  2. the speed is not a defect you tool, get a fater computer or stop whining and this aint even the right place .. seriously use google ffs

    ReplyDelete
  3. RE ZERO and MGS TTS sound doesn't have the synchronization :(((

    ReplyDelete
  4. RE zero also very slow... Some optimization fix would be very good...

    ReplyDelete
  5. It is a fact that some old builds of Dolphin run games more better in fps and speed than newer builds but still very good progress.

    ReplyDelete
  6. on what emulator? SVN ? RE ZERO ?

    ReplyDelete
  7. Yes RE zero is faster with certain old builds. I remember getting more fps with 2000 something build VS the very new ones... The speed is still very bad though :(

    ReplyDelete

Can't post a comment? Try This!