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EmuCR:DolphinDolphin SVN r6456 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6450
Polish, fix and otherwise improve the video plugin configuration dialog:
- Add some info about a backend's feature set (MSAA, Real XFB, EFB to RAM, ..) to VideoConfig
- Gray out options if they aren't supported by the backend or if changing them doesn't affect anything (e.g. changing STC mode if STC is disabled)
- Allow signed bytes for D3D11. Not sure if this causes glitches, but it should work
- Call wxEvent.Skip() in the event function handlers, not sure if this fixes any bugs but the old code definitely caused bugs during development of this patch
- Fix a memory leak in the configuration dialog if D3D11 is used
- Other minor stuff that doesn't need to be mentioned or which I forgot
r6451
DX11: Dynamically load dxgi.dll and d3d11.dll.
r6452
DX9: Dynamically load d3d9.dll.
r6453
Check if CLOCK_MONOTONIC is supported before using clock_gettime.
Fix the cmake check to see if -Wno-unused-result is supported by the compiler.
r6454
POSIX feature symbols can be defined even if not implemented.
r6455
Revert revision 6464. _POSIX_MONOTONIC_CLOCK is not used in that way.
r6456
Fix for OpenGL's "Overlay Information" options not working. Fixes issue 3535.

Download: Dolphin SVN r6456 x86
Download: Dolphin SVN r6456 x64
Source: Here

2 Comments:

  1. cool! thanks nichole ;)

    ReplyDelete
  2. Donkey kong returns not working, u need to back to SVN 5689 or 5696 to make it work :(

    ReplyDelete

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