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EmuCR:DolphinDolphin SVN r6482 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6481
DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P
r6482
DX11: Fix stuff if MSAA is disabled.

Download: Dolphin SVN r6482 x86
Download: Dolphin SVN r6482 x64
Source: Here

7 Comments:

  1. Who cares about DX9 ?)

    me u.u + ty for the good work :P

    keep it up =)

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  2. Excellent update of the plugin only there fraud still some optimization for example Mario Kart Wii! But we approach perfection ^ ^

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  3. I care OpenGL and DX9 :D
    Thanks for great works on this emul Dolphin team ^o^

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  4. I care DX9 and also DX10!!

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  5. I tried msaa from plugin dx11 and it still make dolphin crushes, I've graphic card with directX 10 maybe this is responsible for this, anyway this plugin fix ever bloom from One Piece Adventure. Rest OP games still cant pass load screen.

    ReplyDelete

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