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EmuCR:DolphinDolphin SVN r6565 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6555
Deleting wiki page LLE_sound.
r6556
Deleting wiki page DSP_todo.
r6557
Use the /sys/replace file for defining char to replace and their corresponding replacement strings.
Method suggested by pune for compatibility across filesystems and nand tools.
r6558
Remove some debug stuff
r6559
Fix some off-by-one errors in the EFB scaling stuff.
r6560
Fix some other off-by-one errors in DX9/DX11.
r6561
DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
r6562
Revert r6561... (yep, it was actually right before)
r6563
Disabled the paired single multiply instruction (ps_mul) in JIT as it is causing the black screen in Sonic Colours. JITIL has a different bug as disabling ps_mul in JITIL did not help the issue.
r6564
HLE_IPC_BuildFilename was actually ignoring the size argument. Fixes "/tmp/sys" error.
r6565
Disabled the paired single sum instruction (ps_sum) as it is causing
the black screen in Sonic Colours. Both JIT and JITIL have this work-around.

Re-enabled ps_mul as that instruction was not the root cause.

Download: Dolphin SVN r6565 x86
Download: Dolphin SVN r6565 x64
Source: Here

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