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Exult360 v1.405 is released. Exult360 is a port of Exult (Ultima 7 engine) to homebrew/JTAG 360s.

I'm glad to be able to share a beta release of Exult360, much more work needs done but it is working well enough for a preview of what's to come.

Docs are in Exult360ULTIMA7Documentation and Exult360SERPENTDocumentation, 'L3' button will open a quick reference for the controls.

Thanks on this one should be given to Ced2911, Anthony, Node21, UberFry, Tuxuser, Shane Gillespie, Eviltar, JcpLinux, LoveMHz, Lantus, TeamFSD and probably others I'm forgetting. It's been a community effort to bring this to the 360 for everyone thanks and enjoy.


Whats New/Fixed:
- Smooth scrolling (disabled by default, though)
- Aspect correction is now supported
- More data from the original has been decoded and thus improved gameplay and combat
- In-game Notebook with support for automatic notes (notes created by usecode)
- Integrated Pentagram's audio system which means support for real Roland MT-32 device, Roland MT-32 emulation and FluidSynth
- Removed dependency of the audio system on SDL_Mixer
- New shapes for the paperdolls
- Tons of bugfixes

There have been many changes to Exult Studio and our support for mods as well:
- Multi-map support for new games
- Moved hard-coded information to datafiles
- Increased limits on resource sizes (shapes, frames, etc)
- Greatly improved compiler tools to ease new game development
- Tons of work on our map editor Exult Studio and the ability to develop new games and mods

Download: Exult360 v1.405
Source: Here



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