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EmuCR: Glitch64 Glitch64 SVN r230 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r230
Fixed issue #230: pokemon stadium - VS mewtwo stage damaged clouds.

Download: Glitch64 SVN r230
Source: Here

2 Comments:

  1. i just want to say that the developer already came out with a newer version fixing pokemon stadium 2 also. another bug reported by me. when you can could you compile it???
    tyvm. sorry for bugging you but i dont know anything about compile on windows (on linux if you give me the commands so i copy & paste lol)

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