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EmuCR:JPcspJpcsp SVN r2163 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r2159
Merged sceP3da changes with new draft implementation.

Fixed some bugs and reworked several aspects of sceDisplay and VideoEngine.

Implemented a Viewport Resize filter (suggested by gid).

Implemented sceKernelIcacheInvalidateRange.

Partially implemented the GamedataInstall utility in sceUtility.

Improved detection of invalid base memory addresses for Program and Section headers in Loader.
r2160
Increased accuracy of VBLANK interrupt: no more time drift.
Small performance improvement in video (writeVideoImageWithRange)
r2161
Improved accuracy of sceDisplayGetCurrentHcount() and sceDisplayGetAccumulatedHcount() based on test on a real PSP (displayWait.pbp).
r2162
Fixed scePsmfPlayerGetCurrentStatus: can be called inside an interrupt.
Improved scePsmfPlayerGetVideoData, scePsmfPlayerGetAudioData: improved startup to avoid "no more data available".
r2163
Fixed change from r2159: I have currently found no way to remove only selected compiled classes from a class loader.

Download: Jpcsp SVN r2163
Source: Here



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