EmuCR Feeds
Email Us

EmuCR:JPcspJpcsp SVN r2232 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r2228
Fixed typo in sceKernelCreateVpl introduced in r2209.
r2229
Small improvements:
- sceKernelSuspendDispatchThread: reduce spamming of "DispatchThread disabled, not context switching to ..." messages
- sceKernelResumeDispatchThread: reschedule threads
r2230
Fixed the execution of the thread event for sceKernelStartThread(). The thread event is executed in the context of the thread calling sceKernelStartThread(). We currently do not support calling the thread event in the context of the started thread.
r2231
New finding in ELF relocations: the memory to be relocated is not always 32-bit aligned. reads/writes during the relocation can be unaligned.
This might fix applications showing "invalid memory address access" errors at the very beginning (usually games classified as "Loadable" only).
r2232
New finding in loader: an import with NID 00000000 has to return a value 0 in $v0.
This is explicitly tested by "BUST A MOVE GHOST".

Download: Jpcsp SVN r2232
Source: Here

1 Comments:

Can't post a comment? Try This!