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EmuCR: GameBoy OnlineGameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.

EmuCR: GameBoy Online

Recent Changes:
- Change of terms of debugging.
- Remove unnecessary setting. Why have doubled the buffer for the sound?
- Update XAudioJS.
- Fixed the buffer loops in Audio Web when no data was updated in the module. The resampling algorithms are pretty bad, better re-encoding from the identification of certain problems.
- Adjust the setting on the bottom of the buffer.
- Doubling of the buffer in stereo.
- Updating the Flash support in WAudioJS.
- Some optimizations.

News Source: Here



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