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EmuCR: GameBoy OnlineGameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.

The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.

EmuCR: GameBoy Online

Recent Changes:
- No blank canvas if it is not necessary on some browsers for a change of dimension.
- Reduced memory consumption by managing the binary string of ROM on request only at the close.
- Removed DVINA variables (which are never used on a Game Boy, but were specific to the cartridge development, and anyway the ROMs can not access this VIN). Removing this dead code.
- Some cleanups.

News Source: Here



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