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EmuCR:OpenBOR OpenBOR v3.0 Build 3420 is released. OpenBOR is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is Plombo.

History
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In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day.


Heres whats new:
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r3420 | utunnels | 2011-09-04 22:42:51 -0400 (Sun, 04 Sep 2011) | 1 line
Changed paths:
M /engine/openbor.c

AI character more tolerable to player_min_z and player_max_z, if they hit the two point vertically, they'll turn to the opposite direction instead of choosing a random direction that leads out side the screen.
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r3419 | utunnels | 2011-09-04 21:12:04 -0400 (Sun, 04 Sep 2011) | 1 line
Changed paths:
M /engine/openbor.c

Optimize rgb gif copying speed a bit.
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r3418 | utunnels | 2011-09-04 13:17:46 -0400 (Sun, 04 Sep 2011) | 9 lines
Changed paths:
M /engine/openbor.c
M /engine/source/gamelib/anigif.c
M /engine/source/gamelib/anigif.h

Update anigif.c to enable multiple gif players.
playgif now support true color by combining 3 gifs into 1.

For example:
animation data\scenes\water.gif

If waterr.gif and waterg.gif and waterb.gif are all present, and video mode is 16 or 32bit, this feature is enabled automatically.


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r3417 | utunnels | 2011-09-04 02:20:47 -0400 (Sun, 04 Sep 2011) | 1 line
Changed paths:
M /engine/openbor.c

Add argument list length checking in defense and offense command.
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Download: OpenBOR v3.0 Build 3420
Source: Here



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