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EmuCR: OoliteOolite v1.76 is released. Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.

Originally written for Mac OS X, and under continuous development for over five years, Oolite is available for Mac OS X (10.3.9 and higher) and PCs running Windows XP, Windows Vista or Linux. It requires at least a 400 MHz processor, 256 MiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.

Oolite v1.76 Changelog:
General
- When using docking clearance, player now gets an extra few seconds when very close to the dock. (Bug #17997)
- Enhanced missile logic for missiles approaching head-on to a target.
- Enhanced damage calculations for collision and missile damage; damage is no longer dependent on target size.
- Changed the manifest screen to better handle situations when too much cargo, passengers, or contracts were being displayed.
- All mission screen choices should now also be selectable by mouse.
- The game now ignores all keys except ‘Space’ on the Arrival Reports screen.
- Enhanced mouse controls to allow maximum pitch.
- It’s now possible to pause the game when the autopilot is running.
- Improved AI for ships scooping cargo.
- Improved sun-skimming NPCs.

Bug fixes
- Non-tonnage commodities are now cleared correctly after a game reset.
- Avoid negative cargo capacity under certain conditions, especially in conjunction with passenger cabins.
- Various additional checks to ensure ship equipment is not lost when it was already installed (eg, damaged during a fight, loading a Commander).
- Fuel price is now displayed correctly for ships which have a fuel charge rate other than 1.0.
- Large ships no longer block the launch queue in stations.
- Fix NPCs getting far-away holding positions while waiting to dock.
- Docking Clearance: Player is no longer given clearance while ships are in the launch queue.
- Aft-firing weapons on an NPC no longer trigger forward-facing weapons.
- No unnecessary auto-save immediately after a manual save.
- Various bug-fixes to better handle entities when the Universe is full which could lead to crashing.
- No more double spaces in the randomly generated planet descriptions.
- The short range chart no longer shows pre-nova system data for nova systems.
- Regression fix: The autopilot disengages when pressing ‘fast-dock’.
- Escape pods should no longer disappear immediately after they launched.
- A damaged Galactic Hyperdrive now correctly aborts the jump.
- Fixed the first witchjump after a galactic jump.
- Improved handling of ships exiting wormholes; various values are properly reset now and NPCs following the player should no longer crash into the NavBuoy.
- It’s no longer possible to pause the game in invalid situations (such as the witchspace tunnel).
- Fix docking music either ending before docking was complete, or continuing to play after a hyperspace jump.
- Sounds no longer continue to play after player death or resetting the game. (Bug #18108)
- Various fixes for large escort groups; especially Thargoid/Thargons.
- Fix Thargoid message overflow. (Bug #18055)
- NPCs now have the same inactive cloaking behaviour as players.
- Ignore passengers and contracts in hacked strict mode gamesaves.
- Fixed various memory leaks.

Mac- specific
- Fix for incorrect playlist selected in iTunes after startup.
- Switching iTunes integration off now pauses iTunes.
- iTunes is muted while the Oolite theme music is played.

Download: Oolite v1.76 for Mac OS X
Download: Oolite v1.76 for Windows
Download: Oolite v1.76 (for 32-bit x86 Linux systems)
Download: Oolite v1.76 (for 64-bit x86 Linux systems)
Source: Here

1 Comments:

  1. LOL WTF LOOKS SO UGGLY ONLY GORAN H AND OLD GUYS WILL PLAY THIS CRAP
    GOING BACK TO MY PS3 LOL

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