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EmuCR:JPcspJpcsp SVN r2482 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2478
Improved r2438: Z value larger than 65535 is clamped to 65535 and not 0. Tested using 3DStudio.
r2479
Code clean-up in ThreadMan.
r2480
Fixed display freeze happening sometimes when activating frame skipping.
r2481
Improved caching of textures in VRAM: textures stored in VRAM can now be cached as normal textures. They are automatically deleted from the cache if the GE area is overlapping the texture.
r2482
Improvements in software rendering:
- support for swapped textures (swapped u and v) and fixed flipping of 2D textures
- support for arbitrary 2D triangles rendering (not only triangles having a square angle).
- added source depth clamping
- support for texture being the GE area

Download: Jpcsp SVN r2482
Source: Here

3 Comments:

  1. НАКОНЕЦ-ТО!!!!ОБНОВКА!!!

    CCCP1982

    ReplyDelete
  2. Metal Slug XX seems to be running slower than usual on this revision...

    ReplyDelete
  3. all games works full speed on me.. thanks

    ReplyDelete

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