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EmuCR:JPcspJpcsp SVN r2528 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2521
Improved sceNetAdhocPdpRecv: return error when given buffer is too small for available data.
Improved sceNetAdhocPollSocket.
r2522
Implemented sceNetAdhocMatchingCancelTarget*
r2523
Improved sceNetAdhocMatchingCancelTarget*: a "LEFT" message is sent instead of a "CANCEL" message when already connected
r2524
Improved sceNetAdhocDisconnect: move to disconnected state when all the other members have disconnected.
Improved MAC address generation: lowest 2 bits of the first byte have a special meaning. Set them always of 0.
r2525
Improved sceNetAdhocctlConnect: NULL is allowed for groupName parameter
r2526
Channel settings: possible values are "Auto", "1", "6" or "11" like on a PSP.
Use Adhoc channel 11 as the auto channel.
Improved sceNetGetMallocStat.
Improved sceNetAdhocPtpRecv: data is read as a byte stream, not as packets.
Improved sceNetAdhocGetPtpStat to avoid NullPointerException on listening Ptp objects.
Fixed size handling in sceNetAdhocctlGetPeerList.
Implemented sceNetAdhocctlGetAddrByName.
r2527
sceNetAdhocctlGetParameter: avoid NullPointerException when group not yet joined.
r2528
sceNetAdhocMatchingGetHelloOpt: fixed "IllegalFormatConversionException: d != jpcsp.HLE.TPointer32"

Download: Jpcsp SVN r2520
Source: Here



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