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NICE64 v2.0.4 Final is released. NICE64 is a Newly Improved C++ Emulator for playing N64 games and it is the next stage of development based on 1964mod v1.5.2(Final) codebase. It is created as a replacement to the original 1964mod emulator and it doesn't aim for perfect emulation of the actual hardware.

NICE64 v2.0.4 Final

Core Changes & Fixes

Core:
Remove a well hidden bug from dialog

maybe it is the cause of some weird issue
remove combo preload, so far no issue
major update to MyROM_Properties.ini (must read forum post before upgrade)
Minor update to class style

Change audio length spec, Mario Tennis seems to violate it (experimental change)

so far, no issue with re-spec
Re-write looping check handling during VI interrupt

lower the check limits base on timing control
appropriate reset base on timing control
reset exception counter
help timing sensitive games e.g. Turok Dinosaur Hunter, Re-Volt etc
Re-design and re-write core audio handling

fix TGR music audio skipping (read gamenote in NICE64_Readme)
fix In-Fisherman SP DMA Read error
fix South Park Rally no audio and slowdown
remove tempfix for above 3 games
Implement new ini read / write logic

reduce unnecessary write to ini by > 50%
Fix Nushi Zuri 64 - Shiokaze ni Notte for the following issues:

game start in interpreter mode if run after emu startup
game crash immediately if it is the same as previous game
game pickup previous game rom settings instead of its own rom settings
remove buggy tempfix
Fix NFL QBC 2000 settings (read gamenote in NICE64_Readme)

Use CF=2 & Speedup=2X for Forsaken

Fix Fighting Force 64 lost audio during gameplay - finally :)

Audio:

Plugin Changes & Fixes

MyGlide64:

NICE64 Audio:


Other Changes & Fixes
Add DO & DONT for multiple emu window switching in NICE64_Readme
Add Top Gear Rally gamenote in NICE64_Readme
Add NFL QBC 2000 gamenote in NICE64_Readme
Update MyROM_Properties.ini


Download: NICE64 v2.0.4 Final
Source:Here



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