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EmuCR: BizHawkBizHawk SVN r2792 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r2787
LuaConsole: The Label that counts the scripts gets updated each time a change has been made to the ListView, also removed all calls of the said function.
r2788
LuaConsole: Call UpdateNumberOfScripts after you delete a script.

LuaImplementation: Added emu.ispaused(), also added the parameters width and height to forms.label and forms.button
r2789
NES - save framebuffer to savestates in the same manner as other cores
r2790
Movies - fix a regression that happened at some point where the movie is not truncated on a loadstate that triggers record mode (instead it would keep the entire movie in the savestate and record over each frame, this would leave garbage data that could lead to potential desyncs)
r2791
LuaImplementation: Implemented forms.setproperty and forms.getproperty. Kinda buggy though.
r2792
Movie - clean up some code that has gotten crusty in the frame loop and refactored it, fixed logical errors at the end of a movie regarding playback, rewind, and loadstate. Movies now go correctly into finished or play mode under various circumstances. Removed the stop on frame code because it was breaking things, this will be a regression in functionality in tastudio until it is rethought.

Download: BizHawk SVN r2792
Source: Here



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