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EmuCR: GekkoGekko Git (2012/08/05) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* added a bunch of union-based decodings, minor updates to xf_mem decodings to use them
* removed unused synch object
* removed unused function
* changed UpdateUniforms function to use new CP union decodings
* removed wireframe check from init, this is done automatically later on
* made FIFO bigger, added a singlecore mode option for testing/debugging, fixed some bugs in how the next vertex size is computed
* replaced c4/c8 decoding with the one from gx_texture (old but works)
* added TexCacheInit function
* added a check for format type != f32 when doing position vertex shift
* added normals-9 fifo popping

Download: Gekko Gekko Git (2012/08/05)
Source: Here



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