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EmuCR: GekkoGekko Git (2012/08/11) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* implemented TEV alpha compare in frag shader
* removed bp_mem uniform reference from default.vs - no reason for this to be here
* removed unused and commented out out, added call to write BP registers to h/w
* added functionality for uploading BP registers directly to h/w
* Implemented h/w XF writes for XFLoadIndexed
* removed unused shaders (geometry shader stuff that I'm no longer supporting)
* Updated vertex shader to support new format of uploading XF data to shader as it is written by games
* Created an interface in renderer_base for writing BP/CP/XF directly to hardware. Implemented for XF writes directly to OpenGL vertex shader. Removed geometry shader for quads, hard to maintain. For now just falling back on GL_QUADS in compatibility mode.

Download: Gekko Gekko Git (2012/08/11)
Source: Here



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