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EmuCR: Project 64Project64 SVN r14 is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 SVN Changelog:
r11
Make the UI a tad bit more pretty XD and yes i did just dump a line of code at the top of main.h XD
Also note this should compile fine under Visual Studio 2013
Also removed a double call to ShutdownPlugins() (Since after these function were being called we were calling SetupPlugins() which calls ShutdownPlugins() anyway ), note we now have to investigate why it causes Zilmars plugin to fail to load
r12
Just some preliminary changes to try and clean and consolidate the code a bit more
r13
Overhaul the way we handle plugins and their functions, should make it a tad bit more reliable, please note that this is incomplete and certain things may not function properly within the GUI of project64.
Also anyone want to tell me how to fix up the way the source codes way of using so many extern's instead of just defining them in the header file... (Cant seem to work out why it causes multiple definition errors :S)
r14
Just a slight fix to the about boxes actually changing when you select another plugin, this required externing the new _ varients from their respective files.
Also fixed the problem in the original code where for audio while we were getting the right about value from the dll we werent making the button grey, if it didnt have an about box since we were checking _GFXDllAbout and not _AiDllAbout

Download: Project64 SVN r14
Source:Here

17 Comments:

  1. Thanks Jei & Nichole for these compiled versions!!

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  2. Bad for me no sound and very unstable in my system when i go out to the full screen. All another "Windows" emulators from this site run 99% perfect. Bizhawk is bad too!

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  3. Now the best emulator of N64 is ICE64

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  4. I guess "work in progress" or "beta" means nothing around here.

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  5. Not much, really; I'll wait till real releases are published on Google Code?

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  6. People should go here instead http://code.google.com/p/project64/

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  7. that and wait for me or deathdroid to provide test builds.

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  8. Exactly. The last build I got was from you guys and not this place.

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  9. Haters gonna hate...

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    Replies
    1. Haters are going to hate what? unstable builds? I dont get what you are trying to say? are you able to successfully use these unstable builds? if so,please let the rest of us including the developer

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    2. Haters are going to hate what? unstable builds? I dont get what you are trying to say? are you able to successfully use these unstable builds? if so,please let the rest of us including the developer

      Delete
  10. Ngemu used to be a cool site, until it died out, now nobody post there, but i see squall and the randomizer here most of the time; and also animalbear aka animaltroll by time to time here.
    long live SCHUMI4EVER

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  11. @Josh Freese and Ivan, What's your bloody point? You like unstable SVN builds? Meh, it's your funeral. EmuCR often compiles versions from unstable source code and/or leak emulators against the authors' wishes.

    If you can comment and I'm not allowed to, then I might have to say a few words.

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  12. Mi pc se casi se congela (win7 32bits) al iniciar esta version del emulador, con la anterior a ésta funciona perfectamente.

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  13. Is this better than pj64 1.7 yet?
    Is it worth using this instead?

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  14. I like pies, with old emu versions on windows 7.

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