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EmuCR: GekkoGekko Git (2012/11/12) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* simplified some multi-texturing code to ease up on older hardware - functionally the same
* Fix an issue that prevents gcc from building.
* added support for disabled textures
* made shader manager a class, made shaders generated on the fly (instead of all pregenerated), updated uniform manager to handle dynamically creating new shaders, removed old shader_base_types.h file from project
* Fixed syntax issue with last commit.
* optimized fragment shader alpha comparison code to be generated via the preprocessor, instead of using a function/switch in the shader
* moved TEV stage computation into a preprocessor macro, updated preprocessor generation for alpha comparison to be a single line

Download: Gekko Gekko Git (2012/11/12)
Source: Here



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