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EmuCR: PPSSPPPPSSPP Git (2012/12/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #246 from unknownbrackets/emu-reset
Fix emu reset
* No longer need this forward decl.
* Deallocate properly in shutdown, not in init.
* Oops, don't need this here after all.
* In Windows, disable run/reset/pause when closed.
Saw this a lot while testing and couldn't help but fix it.
I know this is probably going away soon.
* Switch the Windows RC file to UTF-16.
UTF-8 not supported, and the encoding got messed up.
This should keep it correct.
Contents not changed.
* Properly cleanup the jit on reset.
* Cleanup some state on reset in the GPU code.
* Fix random modules not reseting on shutdown.
* Properly clear interrupt state on shutdown.
* Make sure threading state is cleared on shutdown.
* Always create CoreTiming timers during kernel init.
* Cleanup and fix mutex init, no need for a flag now.
* Merge pull request #245 from Xele02/master
Save Update
* sync submodules to latest
* Copy right size of save request.
* Merge remote-tracking branch 'upstream/master'
Conflicts:
pspautotests
* Merge pull request #243 from tmaul/master
Fix some warnings and a possible error
* 3 foats, not 3 bytes....
* Fix some more possible errors
Shadowed var n in MIPSIntVFPU
Possible buffer overflow in vertexdecoder.h
fix valid address checking in sceRtc function
* Fix some atrac warnings
Shouldn't be returning uninited vars, just in case..
* Merge pull request #232 from unknownbrackets/osk-fixes
Some crashfixes for OSK, release crash investigation
* Make the OSK go left/right like SNES/etc. ones.
* Stop always selecting the first char in OSK.
* Center and space out the OSK.
* Fix left/right/up/down wrapping issues in OSK.
* Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
* Switch OSK to using a std::string buffer.
Back as a class member, hurray.
* Oops, forgot to add one here.
* Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
* Merge pull request #241 from xsacha/master
Symbian port
* Get Symbian running again
* Merge pull request #242 from raven02/master
Fix bustage from 415be25653ecfcbab12390e7a94601effaa2bed7.
* Buildfix
* Merge pull request #240 from raven02/master
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
* Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
* Merge pull request #239 from raven02/sceVaudio-add
Add two new functions to sceVaudio
* Add WrapU_II for functions in SceVaudio
* Add 3 new functions for sceVaudio
* Merge pull request #237 from raven02/audio-crash-fix
Fix audio crash in FF type-0
* Fix audio crash in FF type-0
* Merge pull request #236 from raven02/flush-fix
Fix massive corrupted graphic in FF Type-0
* Fix massive corrupted graphic in FF Type-0
* merge
* Merge remote-tracking branch 'upstream/master'
Conflicts:
Core/Dialog/SavedataParam.cpp
* Continue work on mode 8
* Work on mode 8

EmuCR: PPSSPP

Download: PPSSPP Git (2012/12/24) x86
Download: PPSSPP Git (2012/12/24) x64
Download: PPSSPP Git (2012/12/24) for Android
Source: Here

2 Comments:

  1. Having high hopes for this one with the rate of development.

    Any word on a compatibility wiki/list?

    ReplyDelete

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