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EmuCR: PPSSPPPPSSPP Git (2012/12/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #284 from unknownbrackets/savestates
Fix some missing things / bugs in save states.
* Fix some missing things / bugs in save states.
* Fix android build.
* Merge pull request #281 from unknownbrackets/savestates
Savestate tweaks (gzip, Windows cli/UI cleanup)
* Revert "Save states using gzip, load either way."
This reverts commit df627f77388f5d18cc299ce465fe5164e15aecbb.
* Fix a crash with FPL objects in save states.
* Save states using gzip, load either way.
Could implement an option to save states uncompressed. There's
a small performance hit.
Test files were 8% - 14% the size, but these are just from menus/etc.
* Disable load/save while no iso loaded.
* Add a command line option to load a state.
For debugging.
* Restore run/pause shortcut. Reset doesn't need a shortcut.
* Merge pull request #280 from Orphis/gpucommon
Refactor some NullGPU and GLES common parts into GPUCommon class
* Move InterpretList and ProcessDLQueue to GPUCommon
* Move display list management to common GPU class
* Merge pull request #279 from raven02/linear-fix
Fall back to original filter logic when linear filter option is off
* Fall back to original filter logic when filter option is off
* Reset JIT before saving/loading state
* Change save state extension to ".ppst"
* Quick build fix for gcc
* Merge pull request #266 from unknownbrackets/savestates
Initial progress on savestates (requesting review only)
* Add a simple devctl to verify the state.
Could do more, but this should be useful.
* Add some basic Windows UI for save states.
* Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
* Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
* Fix memory leak in msgpipe when loading state.
* Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
* Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
* Don't store pointers in VagDecoder directly.
I'm assuming it's fine to not fix read_ when end_ happens.
Shouldn't be any performance penality, really.
* Start save stating audio, plus minor fixes.
* Warniof the sceIo defAction is used when stating.
This is broken anyway so skipping for now.
* Save state of a bunch of small modules.
* Fix a memory leak in the ISO filesystem.
* Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
* Snapshot the CPU state as well.
* Don't leak MipsCall objects.
* Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
* Change threadqueue and currentThread to be SceUIDs.
hmm, kind of a big change. Tried to add some checks to be safe.
* Require interrupt handlers to be registered.
This allows it to be save stated sanely.
* Add state saving to tertiary kernel modules.
* Add CoreTiming to save states.
I hope DoLinkedList works, seems like it should.
* Add a mechanism to restore event callback ptrs.
Ugh, more duplicates. Maybe can find a good way to refactor.
* Also handle save states while paused.
* Run save state operations at next Advance().
Should take some question marks out of things.
* Add Verify() method to quickly test states work.
* Fix a warning if loading wrong version / etc.
* Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
* Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
* Add basic DoState() to tertiary kernel objects.
* Initial state saving for kernelObjects.
* Add more stuff to GeDisasm. Advance index pointer on indexed draws.
* Just some cleanup of GPU code
* Merge pull request #277 from raven02/master
User define linear filtering
* User define linear filtering
* Possible buildfix
* Merge pull request #275 from Xele02/master
Save Update
* Add missing break
* * Add PSP Homebrew for encode/decode save between PSP and PPSSPP.
* Add code for sdk version info
Modify Encrypt file data
* Mode 8 Correction
Modif for save encryption in Param.sfo and export save filename and
encode key in a file
* Merge pull request #276 from artart78/patch-1
Fix buttons for the virtual gamepad
* Fix buttons for the virtual gamepad
* Merge pull request #265 from unknownbrackets/save-fixes
Stub out mode 12 so games think it's working
* Stub out mode 12 so games think it's working.
* Merge pull request #273 from artart78/master
Fixed the rest of the ELF issues
* Hopefully fix all the ELF loading issues
* Merge pull request #274 from raven02/master
Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
* OSK dialog cosmetic fix
* Add 2 stubs in sceAtrac
* Border cosmetic fix in save/load menu
* ge: fix bug with indexed primitives
* Try to fix linux build
* Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
* Add some options to ingame menu. Minor fixes.
* Clamp colors before fragment shader.
* Merge pull request #264 from tmaul/master
Some clean up
* Last of the error=0 reverts
* More error=0 reverts
* Revert some error=0 stuff
Just make them unitialised.
* Clean up more warnings
* Random bits of cleanup
* Merge pull request #271 from artart78/master
Implemented user segment relocations
* Implemented classic segment relocations
* Merge pull request #269 from KentuckyCompass/case3
Fix brain fart.
* Fix brain fart.
* Merge pull request #267 from KentuckyCompass/case_insensitive2
Case insensitive2
* Remove pointless string clear()
* Minor comment edit.
* Simulate case insensitivity on case sensitive platforms.
* Storing a size_t returned from std::string in an int and checking for negative is weird.
* Add an ERROR_LOG for GetDirListing not implemented on non-Windows.
* Implement opening for append in DirectoryFileSystem. Add more non-Windows access modes.
* Reindent.
* Add HOST_IS_CASE_SENSITIVE define
* Merge pull request #268 from KentuckyCompass/dotdot_beyond_root
Confirmed: PSP ignores .. beyond root.
* Confirmed: PSP ignores .. beyond root.

EmuCR: PPSSPP

Download: PPSSPP Git (2012/12/29) x86
Download: PPSSPP Git (2012/12/29) x64
Download: PPSSPP Git (2012/12/29) for Android
Source: Here

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