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EmuCR:DolphinDolphin Git 3.5-413 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
- TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
- WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
- Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
- Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
- Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
- Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
- Fix a memleak. Probably/maybe improve USBGecko performance.
- Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
- Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
- Bulk send TCP data to the client with the emulated USB Gecko.

Download: Dolphin Git 3.5-413 x86
Download: Dolphin Git 3.5-413 x64
Source: Here



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