EmuCR Feeds
Email Us

EmuCR:DolphinDolphin Git 3.5-1099 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
- Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardware or in newer hardware using super sampling. disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly. remove the deprecation label from the plugin while I'm working on it.
- VideoSoftware: Fail less at clamping.
- Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
- Clean up blending code a bit.
- buildfix for my last commit on Mac OSX
- Small Blending logic fix for opengl backend
- Removed some redundant code introduced in the last commit.
- Rounded the loop addresses to the nearest 16bit value in the loop comparison.
- OGL: enable buffersubdata in detection

Download: Dolphin Git 3.5-1099 x86
Download: Dolphin Git 3.5-1099 x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!