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EmuCR:WinUAEWinUAE v2.6.0 Beta 15 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v2.6.0 Beta 15 changelog:
- IDE emulation drive status bit fix (DRQ and BSY active at the same time), fixes data corruption if IDEFix was active. (b5).
- Added support for previously unemulated and undocumented feature, sprites can appear 1 lores pixel earlier than first bitplane pixel. (First BPL1DAT access enables sprites immediately, only bitplanes need HRM documented delay). This is not normally visible because horizontal DIWSTRT usually equals bitplane left edge. Fixes "original" Rink-a-Dink/Lemon missing left white border in rotozoomer part.
- Do not use "8372 (Fat-hr) (agnushr),rev 5" VPOSR chipset id when config is ECS 2M chip RAM. This ID does not appear to exist in real world.
- Both bordersprite and borderblank active: sprites were incorrectly visible in upper and lower borders (241b13)
- Rewritten b4 "Subtle Shades" update, it was wrong and caused bad side-effects.

Download: WinUAE v2.6.0 Beta 15
Source: Here



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