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EmuCR:JPcspJpcsp SVN r3261 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r3253
New native Java memcpy sequence.
r3254
Improved unloading of PSP modules: mark the symbols that were resolved by the
module to be unloaded as back to unresolved.
r3255
Fixed error "java.lang.VerifyError: (class: _S1_2_xxxxxxx, method: s signature:
()I) Expecting to find float on stack"
r3256
Code clean-up in sceDisplay. No functionality change (hopefully).
r3257
Redesign of sceMpeg: decouple reading of video data for Xuggler and reading of
video data from the PSP. This allows an improved compatibility of the PSP video
reading without having to take into account of the Xuggler limitations.
This could break the video play in a lot of applications! Please report any
regression test issue on the forum.
Changed the naming of the video under the "tmp" directory to support multiple
videos having the same file size.
r3258
Improved detection for writing of video textures directly into the frame buffer.
This could fix flickering effects while playing a video in some games.
Experimental native memory implementation (through JNI). Not activated.
r3259
Improved performance in some cases when using the option "Enable saving GE
screen to Textures instead of Memory": better reuse of the GE texture.
r3260
Improved sceUsbCam: the WebCam connected to the PC is now used as a replacement
for the PSP UsbCam.
r3261
Experimental native memory implementation (through JNI). Not activated.

Download: Jpcsp SVN r3261
Source: Here



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