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MAMEMAME SVN r23667 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r23667
area 51 site 4 doesn't like the same value as fishing frenzy, maybe there is a difference between the value you get for no drives at all and no current drive (nw)
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r23666
tx1: The prom is accessed at 16bits, so load it as such [O. Galibert]
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r23665
tidied up some ide i/o addresses (nw)
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r23664
i86: don't lose save_xor on reset. (nw)
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r23663
mediagx: fix config register access (nw)
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r23662
getting sidetraked
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r23660
Allow more than one ide controller on the same device [smf]
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r23659
fishing frenzy has no hard drive at all and prefers this value. (nw)
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r23658
fixed crash if no disk (nw)
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r23657
a couple more over the fence (nw)
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r23656
moved a couple more variables (nw)
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r23655
either I misunderstand the spec or the code but judge dredd doesn't like this change (nw)
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r23654
moved block_count to the device, renamed some ide commands to make them closer to the spec & also use the block count for triggering the first irq on read/write multiple (nw)
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r23653
moved password fields off the ide controller (nw)
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r23652
moved more state from idectrl.h (nw)
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r23651
memory: Fix subunit reconfiguration [O. Galibert]
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r23649
reverted r23642 (nw)
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r23648
attackfc: added notes
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r23646
QT Debugger: Finished up the breakpoints window. [Andrew Gardner]
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r23645
The wrath of GCC 4.0.1 rumbles across the plains (nw)
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r23644
Just when you thought OS X 10.5 was gone... (nw)
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r23643
moved the buffer from the ide controller to the device (nw)
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r23642
removed unused private field m_variant from upd1990a_device (nw)
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r23641
Modernized tms1xxx cpu cores. (nw)
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r23640
pretty sure that ttfitter isn't a bootleg (Taito Japan was known to name some games with a T.T. prefix)
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r23639
If there is no drive selected then there is nothing to read from, although I'm not sure what value you'd expect to receive. (nw)
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r23638
srcclean made the gamelist lop sided :p
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r23637
note
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r23636
revert prev commit for now...
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r23635
microtch: convert most remaining users of non-serial microtouch to serial (nw)
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r23634
galdrvr.c: Improved Namco Galaxian colors [Andrew Welburn]
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r23633
some MemorySanitizer preparations: - put memory initialization in src/emu/emualloc.c behind NO_MEMORY_INITIALIZATION define - disable memory initialization when msan is used - use origin tracking for msan when clang is used
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r23632
removed obsolete "tests" target from makefile (nw)
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r23631
arkanoid.c: added Arkanoid hardware documentation [Guru]
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r23630
fix sscope crash
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r23629
switch jed files to binary as the checksum includes line endings (nw)
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r23628
jedtest: output the actual error message (nw)
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r23627
(notes)
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r23624
Cleanups and version bump
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r23623
attache: small RTC and documentation update. (no whatsnew)
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r23620
new clones Pajaro del Espacio (Spanish bootleg of UniWar S) [Basilio GarcĂ­a]
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r23618
new clones 18 Challenge Pro Golf [Tormod, The Dumping Union]
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r23616
verified pacuman gfx roms [elnaib and Santy14]
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r23614
uncommented it now that the .mak file is in (nw)
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r23613
added missing file from commit (nw)
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r23611
attackfc is playable now, the dump turned out to be fine
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r23610
Fixed build temporarily. (nw)
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r23607
reverted ignored files, they were removed by the previous patch but I don't know why. (nw)
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r23606
Added support to jedutil for decoding 82S153, PLS153 & CK2605 [Kevin Eshbach, Charles MacDonald]
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r23605
rm debug code (nw)
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r23603
nexus3d : start refactoring
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r23602
converted to device_timer() (nw)
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r23597
Fixed regression. (nw)
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r23596
Fixed regression. (nw)
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r23595
Cleanup. (nw)
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Download:MAME SVN r23667 x86
Download:MAME SVN r23667 x64
Source: Here

7 Comments:

  1. area 51 site 4 there finally looking into yehawwww finally cmon emulate it NOW..............

    ReplyDelete
    Replies
    1. i was expected more then that.

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    2. what games do you want emulated on mame animal?????? ive got a MAHOOOSIVE list of 3d games i want to convert into cabinets in my garage :) ??????

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    3. A few i'm waiting, i will not talk here because there a few watching on us...

      Delete
    4. ohh gosh not anonymous trolls :O

      Delete
  2. isnt this just other devs adding compiling additions to the mame official releases ? i never download these things anyway :L

    ReplyDelete

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