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MAMEMAME SVN r23998 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r23998
(add note)
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r23996
forgot one
---------------------
r23995
pcm looping fix
---------------------
r23994
show popmessage in these cases
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r23993
moved tables to classroom
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r23987
compile fix (nw)
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r23986
improve adsr timing a bit, attack rate was too slow
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r23985
noticed some inconsistencies with variable types (helps with big endian?)
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r23984
rm crash-prone malloc
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r23983
add logerror info
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r23981
and an optimization
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r23980
Don't crash if pcap can't find a network interface's name [Richard L. Hamilton]
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r23979
some cleanup
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r23978
arm.c: Modernized cpu core. (nw)
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r23977
type x skeleton.
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r23970
whitestar: Hooked up Deco Type 2 DMD.
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r23969
decodmd2: Updated to use MC6845_UPDATE_ROW, and corrected status return. (no whatsnew)
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r23968
improved exception handling in running_machine::run() (nw)
---------------------
r23963
Fixed inputs in Dreamcast, nw
---------------------
r23962
fix possible buffer overflow
---------------------
r23961
toaplan2.c: bgaregga DSW3 really are dipswitches and not "configuration". Also, make bbakraid inputs inherit from very similar batrider [Alex Jackson]
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r23960
removed unnecessary (and bogus) setting of a variable in screen_device::update_partial() (nw)
---------------------
r23959
Note about Puyo Puyo Fever
---------------------
r23958
fixed uninitialized variables in sdlvideo_monitor_refresh() with SDL ( 1.2.10 (nw)
---------------------
r23957
(notes)
---------------------
r23956
SCREEN_RAW_PARAMS for Naomi/DC
---------------------
r23955
Converted Wave DMA to use cycles to attotime, nw
---------------------
r23954
DSP16 improvements. [Andrew Gardner] - Fixed R=M disassembly - Added flag formatting - Shadow register is hooked up - Opcode & flag fixes
---------------------
r23952
Make the Wonder Boy III "World" set, set 6 so we don't have two set 5's and add region the System 16A sets. - NW
---------------------
r23951
new decrypt key for Monster Boy III (FD1089A) wb35 set which gets it working.
---------------------
r23950
gei.c: Minor doc update - NW
---------------------
r23948
tcn100scn - let's actually initialize things to 0.
---------------------
r23947
setjmp / longjmp doesn't play nice in 64-bit debug compiles in a modern core, so use c++ exceptions to mimic the behavior. probably could be improved.
---------------------
r23945
revert galactic fake sound emulation, it was worse than before
---------------------
r23944
Some messages printed on serial port
---------------------
r23943
(update note)
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r23942
fix debug crashes / asserts.
---------------------
r23941
fix scorpion 4 sound regression
---------------------
r23939
Skeleton driver for Quadtel Harriet [Ash Evans], pending further work ...
---------------------
r23938
Zombie Raid (US & Japan release versions, prototype PCB) [Brian Troha, The Dumping Union]
---------------------
r23935
fixed emuallo.c compilation for good / enabled U64 and S64 for Visual Studio compilers (nw)
---------------------
r23934
fixed emualloc.c compilation (nw)
---------------------
r23933
probably fix (somebody who knows it, please check this driver, it seems a little too keen on poking around with internals) (nw)
---------------------

Download:MAME SVN r23998 x86
Download:MAME SVN r23998 x64
Source: Here



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