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MAMEMAME SVN r24436 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r24436
fixed array out-of-bounds access in src/mame/drivers/merit.c (nw)
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r24435
fixed uninitialized memory in src/mame/video/cidelsa.c (fixes array out-of-bounds accesses) (nw)
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r24434
ignore just samples when displaying sample device itself, since it gets first attached sample in xml (nw)
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r24433
fixed array out-of-bounds access in src/mame/video/system1.c (nw)
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r24432
do not output samples for devices,solves issues in output xml (nw)
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r24429
fm7: fixed DOS mode booting.
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r24425
itech32.c: Some minor corrections of dipswitches. Added a note about the Japanese World Class Bowling trackball input is read at an 45 degree offset compared to normal orientation. [Brian Troha]
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r24424
shanghai.c: Added dipswitch locations to Shanghai and Shanghai 2. [Brian Troha]
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r24423
Convert the Atari VAD chip into a device, half-way. Really needs device-ification of atarimo.c to do it properly, so this will get revisited once that is complete.
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r24422
stfight.c: Added dipswitch locations to the Empire City: 1931 / Street Fight sets. [Brian Troha]
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r24421
various dipswitch / port fixes / corrections / modifications - NW
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r24420
toaplan1.c: [Alex Jackson] - Reorganized outzone sets and improved descriptions: outzonec -> outzone "Out Zone" (new parent) outzone -> outzoneh "Out Zone (harder)" (former parent) outzonea -> outzonea "Out...
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r24419
ZT notes
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r24418
tms32082: more improvements
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r24417
notes (nw)
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r24416
dreambal (nw)
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r24415
tattass (nw)
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r24414
night slashers using generic 104 (nw)
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r24413
misc deco (nw)
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r24411
dietgo (nw)
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r24410
forgot to update whitestar... (no whatsnew)
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r24409
disabled some unused private members (nw)
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r24408
lemmings & captain america (nw)
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r24407
robocop2 (nw)
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r24406
dragon gun through the generic protection implementation (nw)
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r24405
pump stadium hero 96 through generic 146 code.
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r24404
try a different bg pen in fghthist (nw)
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r24403
missed a line (nw)
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r24402
various refactoring (nw)
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r24401
suna8.c: Added dipswitch locations to Rough Ranger / Super Ranger, Hard Head, Spark Man, Star Fighter, Hard Head 2 and Brick Zone sets. Correct default settings as per manuals. [Brian Troha]
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r24400
there's always a forgotten file (nw)
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r24399
decodmd: Made machine config use inline configuration.
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r24398
volfied.c: Format the cheat dipswitch name like most other sets in MAME. - NW
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r24397
volfied.c: Added dipswitch locations to the Volfied sets. [Brian Troha]
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r24394
Fixed stuck INT line after resetting.
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r24393
let double wings share the common protection handlers for ones we already know from other games, might make things worse due to the missing ones thos.. (nw)
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r24392
refactor deco104 to pump most games through a standard function, a function that will eventually be much better once Charles gets his hands on a board :-)
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r24391
Expand read_line to all 0s or all 1s; fixes cases where read_line (specifically vblank) callbacks are mapped to multiple bits.
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r24390
Fix for seiham by Osso (nw)
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Download:MAME SVN r24436 x86
Download:MAME SVN r24436 x64
Source: Here



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