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EmuCR: DolphinDolphin Git 4.0-43 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* [Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
* Reapply shuffle2's patch.
This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
* Don't call into wx in static initializers - crashes on Windows.
* Upgrade WX to r74856, mainly to support @2x.
* Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
* [Android] Fix the ability to stop the game and start another.
* Merge branch 'master' into android-core-control
* [Android] Use new 4.0 icon.
* Remove FifoQueue iterator and RemoveThreadsafeEvents.
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
* Why do compilers assume i don't know order of opperations? :(
* Fix the icon used for Dolphin on windows
* operator= is a function too! std::forward is still appropriate.
Fix the potentially unsafe use of std::move I added to FifoQueue.
* [Android] Add a JP version of the string for FSAA. Also correct the English string too.

Download: Dolphin Git 4.0-43 x86
Download: Dolphin Git 4.0-43 x64
Source: Here

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