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EmuCR: PCSX2PCSX2 SVN r5730 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r5729
SPU2-X: Stretcher: Better behavior - can now maintain stable 1:1 with 30ms
latency on my system if the game is light enough, and much better resilience to
infinite underruns (e.g. when going from turbo to 60fps, or from turbo to 10fps,
even with under 50ms latency): 1. Improved averaging on init (and after reset)
2. Added reset after few underruns. 3. automatically slightly increase target
latency when pcsx2 runs slow. 4. un-staled dynamic tuning (still disabled by
default, but now can be enabled and works reasonably well). 5. Lowered minimum
latency from 50ms to 30ms.

Next commit will include some cleanups, and I'll probably also remove the
dynamic-tunning and related support code (not a lot of code though, but.. it's
currently unused). I'm also considering completely removing the old stretcher
from the code, such that both dynamic-tunning and the old stretcher will only
live in SVN history.

Meanwhile, you can test this patch and report back here if you notice a
difference. BTW, on my system I use the portaudio output since IIRC it offers
the lowest latency.

As before, to display stretcher messages at the console, enable underrun/overrun
messages at the SPU2X debug UI (which is also available on normal builds).
r5730
Silence a mVU bad opcode error log that would spam in Shadow Hearts 1 battles
and likely in Dawn of Mana 2nd level, too.
Also renamed a widescreen string and added a compiler warning fix.

Download: PCSX2 SVN r5730
Source: Here

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