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EmuCR: DolphinDolphin Git 4.0-157 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
- [Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well.
- Merge branch 'd3d9-removal'.
- Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated.

Download: Dolphin Git 4.0-157 x86
Download: Dolphin Git 4.0-157 x64
Source: Here

1 Comments:

  1. Now we need a final D3D9 only release as a send-off for our obsolete sh!tware that cannot run D3D11/OpenGL ES 3.0 at all.

    This final version should remove the other two types to greatly improve performance,and get a fused dual-core mode that makes it run 60fps on a single core pc.

    By fused,I mean that it will use double threads on that one core as an attempt to improve performance.

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