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EmuCR: DolphinDolphin Git 4.0-398 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Imagewrite.cpp had same problem.
I hate windows :(
* std::string can't be passed to ... format.
* Don't pass char* to std::string.
Windows was fine with this :(
* Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
* [Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[]
* Merge branch 'master' of https://code.google.com/p/dolphin-emu
* Change software rasterizer screenshot code due to change in api just now.
* Api was too confusing for people.
* [Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string)
* Woops, vim copy and paste issue with a double include.

Download: Dolphin Git 4.0-398 x86
Download: Dolphin Git 4.0-398 x64
Download: Dolphin Git 4.0-398 for Android
Source: Here



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