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EmuCR: DolphinDolphin Git 4.0-702 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
- VideoCommon: fix "Buffer not large enough for all vertices!"
- OpenGL: remove unused OpenGL headers
- Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way. So failing that, it sets to GL 2.1, and continues.

Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
- Merge branch 'StreamBuffers'
- Bit of a failure. Fixes 6964. I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context. This was doomed to fail.

Download: Dolphin Git 4.0-702 x86
Download: Dolphin Git 4.0-702 x64
Download: Dolphin Git 4.0-702 for Android
Source: Here



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