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EmuCR: PPSSPPPPSSPP Git (2014/01/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5162 from unknownbrackets/reporting
Report block transfers we don't support
* Report block transfers we don't support.
Ones involving framebuffers.
* Merge pull request #5160 from unknownbrackets/ui-tweaks
windows: Ignore key/mouse input while menu focused
* windows: Ignore key/mouse input while menu focused.
This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
* Merge pull request #5161 from unknownbrackets/texcache2
Don't call SetTexture() in clear mode
* Change the self message for separate reporting.
* Don't call SetTexture() in clear mode.
It's just a waste of time, the game is probably being lazy.
* windows: Re-enable scaling on gl_extensions change.
This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
* Merge pull request #5158 from unknownbrackets/softgpu
Fix a bunch of issues in line drawing in softgpu
* softgpu: Fix lines drawn upward or leftward.
* softgpu: Avoid a divide by 0 in line interpolation.
Fixes crash in Persona 2 loading screens.
* softgpu: Don't redraw every pixel of a line 16x.
Fixes the insane slowness when processing lines. Now it's just regular
super slow.
* Don't bother writing an empty symbol map.
For example, when accidentally opening an invalid file.
* Merge pull request #5153 from unknownbrackets/texcache2
Allow texture scaling on changed textures
* Allow texture scaling on changed textures.
But only if they don't change very frequently. Should fix #1934.
* Merge pull request #5155 from unknownbrackets/texscaling
Disable scaling to odd multiples when unsupported.
* Disable scaling to odd multiples when unsupported.
May help #4000.
* Merge pull request #5152 from unknownbrackets/ui-tweaks
Show the Windows open dialog on a separate thread
* windows: Show the open dialog on a separate thread.
Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.
May help #2755.
* Merge pull request #5149 from unknownbrackets/ui-tweaks
Load games asynchronously (instead of stalling), fix keyboard
* In multithreadead, load the game async.
This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030.
* windows: Check PSP_IsInited() in more places.
This prevents showing buttons as clickable, etc. in the debugger mainly.
* windows: Skip gamepad HIDs, don't work everywhere.
* Merge pull request #5147 from unknownbrackets/perf
Eat some cycles in a few minor places

EmuCR: PPSSPP

Download: PPSSPP Git (2014/01/20) x86
Download: PPSSPP Git (2014/01/20) x64
Download: PPSSPP Git (2014/01/20) for Android
Source: Here



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